A downloadable Dicey Dungeons mod

A mod for Dicey Dungeons that takes Jester's Bonus Round episode and expands upon it and new and interesting ways.

Instead of picking your Finale Card, you now pick your entire deck- and elements of your run like booster packs and item pools are changed based on your deck choice!

Specifically, picking your deck changes:

-what booster pack reward choices you get at level 2 (and sometimes other levels as well)

-the items affected by your level 2 reward choice

-some if not all of the possible items in the item pools (with the exception of certain decks)

-and for some specific decks, some other rule changes that you should see for yourself!

And that's not all- there's also Bonus World Episode 2: Double Decker! Twice the decks, twice the fun!

Deck List

Currently there are eleven decks:

Classic- like Jester episode 1.

Parallel*- like Jester episode 5.

Elemental- focuses heavily on Burn, Freeze and Shock.

MegaQuest*- like Jester episode 1 in MysticSword's mod MegaQuest.

Alt Timeline- like Jester episode 1 in Green's mod Alternate Timeline.

Terrible^- like Jester episode 1, but worse in unique ways that may be blessings in disguise.

Clairvoyant- like Jester episode 3 in AngelMoon's mod Cosmic Variations (everything is based around jinxes).

Thief- it's an ordinary day for an ordinary thief. Problem is, you're a jester.

Random- absolute random-card-copying chaos that needs to be seen to be believed.

Spooky*^- inspired by the official Halloween Special mod, focuses on "spooky" statuses like Haunt.

NC- like Jester episode 1 in Wisp's mod NCRMod.

*Has a unique rule change.

^Is composed entirely or almost entirely of brand-new cards made by yours truly!

Please report bugs here: https://github.com/plasmaster09/Jester-Bonus-World/tree/double-decker-test

StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPlasmaster09
TagsDicey Dungeons

Download

Download
bonusworld.zip 4 MB

Install instructions

Standard Dicey Dungeons mod. Put the bonusworld folder in the "mods" folder.

Development log

Comments

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crashed: 2021-09-11 17:38:43

duration: 00:01:45

error: ERROR in callscenemethod(Dungeon,update) static : Error: Trying to create equipment "Sh0vel" (Sh0vel) from template, but cannot find a matching template in equipment.csv., stack = 

Called from elements.Equipment.create (elements/Equipment.hx line 170)

Called from elements.Equipment.new (elements/Equipment.hx line 18)

Called from elements.Fighter.new (elements/Fighter.hx line 298)

Called from elements.GraphNode.drawdetailstext (elements/GraphNode.hx line 293)

Called from elements.Floor.drawdetailtext (elements/Floor.hx line 1823)

Called from states.Dungeon.update (states/Dungeon.hx line 212)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

The Singer's rule (every 10 item uses everyone heals 4 HP) seems to be causing a lot of crashes when I'm trying to play through.