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crashed: 2021-09-11 17:38:43

duration: 00:01:45

error: ERROR in callscenemethod(Dungeon,update) static : Error: Trying to create equipment "Sh0vel" (Sh0vel) from template, but cannot find a matching template in equipment.csv., stack = 

Called from elements.Equipment.create (elements/Equipment.hx line 170)

Called from elements.Equipment.new (elements/Equipment.hx line 18)

Called from elements.Fighter.new (elements/Fighter.hx line 298)

Called from elements.GraphNode.drawdetailstext (elements/GraphNode.hx line 293)

Called from elements.Floor.drawdetailtext (elements/Floor.hx line 1823)

Called from states.Dungeon.update (states/Dungeon.hx line 212)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

The Singer's rule (every 10 item uses everyone heals 4 HP) seems to be causing a lot of crashes when I'm trying to play through.